AI-powered tools for the Unity Cinemachine workflow. Create and configure virtual cameras, set Follow / Look At targets, build the camera pipeline (Body / Aim / Noise / Lens), tune priorities and default blends, and modify any Cinemachine component field directly through natural language commands — no manual inspector navigation. Wraps com.unity.cinemachine 3.1.6. Ideal for rapid camera blocking, cutscene setup, and procedural camera rigs. Built on top of the AI Game Developer platform.
| Unity Version | Editmode | Playmode | Standalone |
|---|---|---|---|
| 2022.3.62f3 | |||
| 2023.2.22f1 | |||
| 6000.3.1f1 |
14 tools, grouped by purpose:
cinemachine-camera-create- Create aCinemachineCameraGameObject in the active scenecinemachine-camera-list- List all Cinemachine cameras in the scenecinemachine-camera-get- Get a Cinemachine camera's data (priority, lens, pipeline, targets)cinemachine-brain-ensure- Ensure aCinemachineBrainexists on the main/target UnityCamera
cinemachine-set-targets- Set the Follow and/or Look At targets on a cameracinemachine-set-priority- Set a camera's priority (which camera the Brain activates)cinemachine-set-lens- Set lens settings (FOV / focal length, near/far clip, dutch)
cinemachine-set-body- Set the Body (position-control) component (e.g.CinemachineFollow)cinemachine-set-aim- Set the Aim (rotation-control) component (e.g.CinemachineRotationComposer)cinemachine-set-noise- Set the Noise (CinemachineBasicMultiChannelPerlin) componentcinemachine-add-extension- Add a Cinemachine extension (e.g. Deoccluder, Confiner)
cinemachine-set-default-blend- Set the Brain's default blend (style + time)cinemachine-get- Generic read: serialize any Cinemachine component on a GameObjectcinemachine-modify- Generic write: apply aSerializedMemberdiff to any Cinemachine component via ReflectorNet (escape hatch for fields not covered by the dedicated tools)
- Download Installer
- Import installer into Unity project
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
- Install OpenUPM-CLI
- Open the command line in your Unity project folder
openupm add com.ivanmurzak.unity.mcp.cinemachine