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Copy pathRegionFlags.cs
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437 lines (401 loc) · 16.1 KB
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using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using Mono.Data.Sqlite;
using MySql.Data.MySqlClient;
using TerrariaApi.Server;
using TShockAPI;
using TShockAPI.DB;
using Terraria;
using TShockAPI.Hooks;
namespace RegionFlags
{
[ApiVersion(1,17)]
public class RegionFlags : TerrariaPlugin
{
private FlaggedRegionManager regions;
private RegionPlayer[] players;
public static IDbConnection db;
private NPCHooks npchooks;
private PlayerHooks playerhooks;
public override string Author
{
get { return "Olink"; }
}
public override string Description
{
get { return "Provides flags for regions."; }
}
public override string Name
{
get { return "Region flags."; }
}
public override Version Version
{
get { return new Version(0, 1); }
}
public RegionFlags( Main game ) : base( game )
{
Order = 3;
regions = new FlaggedRegionManager();
players = new RegionPlayer[255];
npchooks = new NPCHooks( regions );
playerhooks = new PlayerHooks( regions );
}
protected override void Dispose(bool disposing)
{
if( disposing )
{
ServerApi.Hooks.GameUpdate.Deregister(this, OnUpdate);
ServerApi.Hooks.GamePostInitialize.Deregister(this, Import);
GetDataHandlers.ItemDrop -= playerhooks.OnItemDrop;
ServerApi.Hooks.NetGreetPlayer.Deregister(this, OnGreet);
ServerApi.Hooks.ServerLeave.Deregister(this, OnLeave);
GetDataHandlers.NPCStrike -= npchooks.OnNPCStrike;
GetDataHandlers.PlayerDamage -= playerhooks.OnDamage;
TShockAPI.Hooks.GeneralHooks.ReloadEvent -= OnReload;
TShockAPI.Hooks.PlayerHooks.PlayerPostLogin -= OnLogin;
}
base.Dispose(disposing);
}
public override void Initialize()
{
Commands.ChatCommands.Add(new Command("setflags", SetFlags, "rflags", "rf"));
Commands.ChatCommands.Add(new Command("defineflag", DefineRegion, "dreg"));
Commands.ChatCommands.Add(new Command("setflags", SetDPS, "regdamage", "rd"));
Commands.ChatCommands.Add(new Command("setflags", SetHPS, "regheal", "rh"));
Commands.ChatCommands.Add(new Command("setflags", SetTempGroup, "regtemp", "rt"));
Commands.ChatCommands.Add(new Command("setflags", ViewFlags, "regview", "rv"));
ServerApi.Hooks.GameUpdate.Register(this, OnUpdate);
ServerApi.Hooks.GamePostInitialize.Register(this, Import, -1);
GetDataHandlers.ItemDrop += playerhooks.OnItemDrop;
ServerApi.Hooks.NetGreetPlayer.Register(this, OnGreet);
ServerApi.Hooks.ServerLeave.Register(this, OnLeave);
GetDataHandlers.NPCStrike += npchooks.OnNPCStrike;
GetDataHandlers.PlayerDamage += playerhooks.OnDamage;
TShockAPI.Hooks.GeneralHooks.ReloadEvent += OnReload;
TShockAPI.Hooks.PlayerHooks.PlayerPostLogin += OnLogin;
Database();
}
private void Database()
{
if (TShock.Config.StorageType.ToLower() == "sqlite")
{
string sql = Path.Combine(TShock.SavePath, "region_flags.sqlite");
db = new SqliteConnection(string.Format("uri=file://{0},Version=3", sql));
}
else if (TShock.Config.StorageType.ToLower() == "mysql")
{
try
{
var hostport = TShock.Config.MySqlHost.Split(':');
db = new MySqlConnection();
db.ConnectionString =
String.Format("Server={0}; Port={1}; Database={2}; Uid={3}; Pwd={4};",
hostport[0],
hostport.Length > 1 ? hostport[1] : "3306",
"region_flags",
TShock.Config.MySqlUsername,
TShock.Config.MySqlPassword
);
}
catch (MySqlException ex)
{
Log.Error(ex.ToString());
throw new Exception("MySql not setup correctly");
}
}
else
{
throw new Exception("Invalid storage type");
}
var table = new SqlTable("Regions",
new SqlColumn("Name", MySqlDbType.VarChar, 56){ Length = 56, Primary = true},
new SqlColumn("Flags", MySqlDbType.Int32){ DefaultValue = "0" },
new SqlColumn("Damage", MySqlDbType.Int32) { DefaultValue = "0" },
new SqlColumn("Heal", MySqlDbType.Int32) { DefaultValue = "0" },
new SqlColumn("BannedItems", MySqlDbType.Text) { DefaultValue = "" },
new SqlColumn("TempGroup", MySqlDbType.VarChar, 56)
);
var creator = new SqlTableCreator(db,
db.GetSqlType() == SqlType.Sqlite
? (IQueryBuilder)new SqliteQueryCreator()
: new MysqlQueryCreator());
creator.EnsureExists(table);
}
private void OnReload(ReloadEventArgs args)
{
regions.Clear();
Import(new EventArgs());
}
private void Import(EventArgs args)
{
String query = "SELECT * FROM Regions";
using (var reader = db.QueryReader(query))
{
while (reader.Read())
{
string name = reader.Get<string>("Name");
int flags = reader.Get<int>("Flags");
int damage = reader.Get<int>("Damage");
int heal = reader.Get<int>("Heal");
string bannedItems = reader.Get<string>("BannedItems") ?? "";
string tempGroup = reader.Get<string>("TempGroup") ?? "";
Group g = TShock.Groups.GetGroupByName(tempGroup);
List<string> bannedItemsList = new List<string>(bannedItems.Split(',').ToList().Select(s => s.Trim()));
regions.ImportRegion(name, flags, damage, heal, bannedItemsList, g);
}
}
}
private void OnGreet(GreetPlayerEventArgs args)
{
lock (players)
{
players[args.Who] = new RegionPlayer(TShock.Players[args.Who], regions);
}
}
private void OnLeave(LeaveEventArgs args)
{
lock (players)
{
players[args.Who] = null;
}
}
private void OnLogin(PlayerPostLoginEventArgs args)
{
lock(players)
{
players[args.Player.Index].OriginalGroup = args.Player.Group;
}
}
private DateTime lastUpdate = DateTime.Now;
private void OnUpdate(EventArgs args)
{
lock( players )
{
foreach( RegionPlayer ply in players )
{
if( ply != null )
{
ply.Update();
}
}
}
DateTime now = DateTime.Now;
if( (now - lastUpdate).TotalSeconds > 0 )
{
lastUpdate = now;
lock (Main.npc)
{
foreach (NPC npc in Main.npc)
{
if (!npc.active)
continue;
Region r = TShock.Regions.GetTopRegion(
TShock.Regions.InAreaRegion((int) npc.position.X/16, (int) npc.position.Y/16));
if (r != null)
{
FlaggedRegion reg = regions.getRegion(r.Name);
if (reg != null)
{
List<Flags> flags = reg.getFlags();
if (flags.Contains(Flags.MOBKILL))
{
npc.StrikeNPC(9999, 0f, 0);
NetMessage.SendData(23, -1, -1, "", npc.whoAmI, 0f, 0f, 0f, 0);
}
else if (flags.Contains(Flags.NOMOB))
{
npc.active = false;
NetMessage.SendData(23, -1, -1, "", npc.whoAmI, 0f, 0f, 0f, 0);
}
}
}
}
}
}
}
private void ViewFlags(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
FlaggedRegion region = regions.getRegion(args.Parameters[0]);
if (region == null)
{
args.Player.SendErrorMessage("Region '{0}' is not a region flag defined region.", args.Parameters[0]);
return;
}
string flags = string.Join(", ", region.getFlags().Select(f => f.ToString()));
args.Player.SendInfoMessage("Flags for '{0} are: {1}", region.getRegion().Name, flags);
return;
}
args.Player.SendErrorMessage("Usage: /regview[/rv] [region name] - Views the flags on a given region.");
}
private void SetFlags( CommandArgs args )
{
if (args.Parameters.Count == 1 && args.Parameters[0] == "flags")
{
string flags = string.Join(", ", Enum.GetNames(typeof (Flags)));
args.Player.SendInfoMessage("Available flags: {0}", flags);
return;
}
if( args.Parameters.Count < 3 )
{
args.Player.SendMessage("Invalid usage: /rflags(/rf) set|rem [region name] [flag]", Color.Red);
return;
}
string regionname = args.Parameters[1];
string flag = args.Parameters[2];
FlaggedRegion reg = regions.getRegion(regionname);
if( reg == null )
{
args.Player.SendMessage("Invalid region", Color.Red);
return;
}
switch( args.Parameters[0] )
{
case "set":
case "add":
{
Flags enumval;
if (Flags.TryParse(flag.ToUpper(), out enumval))
{
reg.setFlags(enumval);
if (!regions.UpdateRegion(regionname) )
{
args.Player.SendMessage("Region doesn't exist.", Color.Red);
}
args.Player.SendMessage("Region now has flag.", Color.Green);
}
else
{
args.Player.SendMessage("Invalid flag", Color.Red);
}
break;
}
case "rem":
case "remove":
{
Flags enumval;
if (Flags.TryParse(flag.ToUpper(), out enumval))
{
reg.removeFlags(enumval);
if (!regions.UpdateRegion(regionname))
{
args.Player.SendMessage("Region doesn't exist.", Color.Red);
}
args.Player.SendMessage("Flag has been removed from region.", Color.Green);
}
else
{
args.Player.SendMessage("Invalid flag", Color.Red);
}
break;
}
}
}
private void DefineRegion( CommandArgs args )
{
if( args.Parameters.Count < 1 )
{
args.Player.SendMessage("Invalid usage: /dreg [region name]", Color.Red);
}
else
{
string region = args.Parameters[0];
if( TShock.Regions.GetRegionByName(region) == null )
{
args.Player.SendMessage("Region does not exist.", Color.Red);
return;
}
if( regions.AddRegion(region, (int)Flags.NONE) )
args.Player.SendMessage("Region has been defined.", Color.Green);
else
{
args.Player.SendMessage("Region already defined.", Color.Red);
}
}
}
private void SetDPS( CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendMessage("Invalid usage: /regdamage[/rd] [region name] [damage]", Color.Red);
}
else
{
string region = args.Parameters[0];
int damage = 0;
if( !int.TryParse(args.Parameters[1], out damage ) )
{
args.Player.SendMessage("You must specify damage as a number.", Color.Red);
return;
}
FlaggedRegion reg = regions.getRegion(region);
if (reg == null)
{
args.Player.SendMessage("Invalid region", Color.Red);
return;
}
args.Player.SendMessage(String.Format("DPS for {0} is now {1}", region, damage), Color.Green);
reg.setDPS(damage);
regions.UpdateRegion(reg.getRegion().Name);
}
}
private void SetHPS(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendMessage("Invalid usage: /regheal[/rh] [region name] [heal]", Color.Red);
}
else
{
string region = args.Parameters[0];
int health = 0;
if (!int.TryParse(args.Parameters[1], out health))
{
args.Player.SendMessage("You must specify health as a number of seconds between heart drops.", Color.Red);
return;
}
FlaggedRegion reg = regions.getRegion(region);
if (reg == null)
{
args.Player.SendMessage("Invalid region", Color.Red);
return;
}
args.Player.SendMessage(String.Format("HPS for {0} is now {1}", region, health), Color.Green);
reg.setHPS(health);
regions.UpdateRegion(reg.getRegion().Name);
}
}
private void SetTempGroup(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendMessage("Invalid usage: /regtemp[/rt] [region name] [group name]", Color.Red);
}
else
{
string region = args.Parameters[0];
string group = args.Parameters[1];
Group g = TShock.Groups.GetGroupByName(group);
if (g == null)
{
args.Player.SendErrorMessage("Group '{0}' does not exist.", group);
return;
}
FlaggedRegion reg = regions.getRegion(region);
if (reg == null)
{
args.Player.SendMessage("Invalid region", Color.Red);
return;
}
args.Player.SendMessage(String.Format("Temp Group for {0} is now {1}", region, g.Name), Color.Green);
reg.setTempGroup(g);
regions.UpdateRegion(reg.getRegion().Name);
}
}
}
}