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Merge remote-tracking branch 'origin/master' into luciee
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.github/PULL_REQUEST_TEMPLATE.md

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# If this is your first PR, or not, take the time to read our CONTRIBUTING.md file! You can see it here: https://github.com/yogstation13/Yogstation/blob/master/.github/CONTRIBUTING.md
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You can remove all headers (Document the changes, Spriting and Wiki documentation) if there is no wiki documentation required but you must still explain what the pr is and why it needs to be added to the game. Directors+ Are immune from this rule in exceptional circumstances.
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<!-- If this is your first PR, or not, take the time to read our CONTRIBUTING.md file! You can see it here: https://github.com/yogstation13/Yogstation/blob/master/.github/CONTRIBUTING.md
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You can remove all headers (Document the changes, Spriting and Wiki documentation) if there is no wiki documentation required but you must still explain what the pr is and why it needs to be added to the game. Directors+ Are immune from this rule in exceptional circumstances. -->
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# Document the changes in your pull request
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Remove this text and explain what the purpose of your PR is.
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<!-- Remove this text and explain what the purpose of your PR is.
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Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool.
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If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420.
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Prefix the PR title with [admin] if it involves something admin related.
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Prefix the PR title with [s] if you are fixing an exploit, so that it is not announced on the Yogstation Discord and the server.
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Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying.
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Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying.-->
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# Spriting
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If you are adding new sprites to the game please add a picture of the sprite in its relative context, ie. Clothing on a mob.
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<!-- If you are adding new sprites to the game please add a picture of the sprite in its relative context, ie. Clothing on a mob. -->
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# Wiki Documentation
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Remove this text and write all information regarding your changes that should be known and documented through the Yogstation Wiki.
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Important documentation information includes, but is not limited to: any numerical values that have been changed, any images that have to be updated, names of specific pages that will be impacted by your changes.
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<!-- Remove this text and write all information regarding your changes that should be known and documented through the Yogstation Wiki.
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Important documentation information includes, but is not limited to: any numerical values that have been changed, any images that have to be updated, names of specific pages that will be impacted by your changes. -->
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# Changelog
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Edit the changelog below to reflect the changes made by this PR, even if the changes are minor - required for every PR.
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If you add a name after the ':cl', that name will be used in the changelog. Leave it empty to use your GitHub name.
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<!-- Edit the changelog below to reflect the changes made by this PR, even if the changes are minor - required for every PR.
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If you add a name after the ':cl', that name will be used in the changelog. Leave it empty to use your GitHub name. -->
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:cl:
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rscadd: Added new things

README.md

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* [MetaStation](https://wiki.yogstation.net/wiki/MetaStation)
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* [OmegaStation](https://wiki.yogstation.net/wiki/OmegaStation)
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All maps have their own code file that is in the base of the _maps directory. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.
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The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the json files found in the _maps tree. If this file does not exist, the default map from config/maps.txt will be loaded. Failing that, BoxStation will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a json from _maps to data/next_map.json before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.

_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm

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/obj/machinery/computer/rdconsole/nolock/ruin{
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dir = 1
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},
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_maps/RandomRuins/SpaceRuins/oldstation.dmm

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/turf/open/floor/plasteel,
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/area/ruin/space/has_grav/ancientstation/deltacorridor)
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"pK" = (
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dir = 4
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/obj/effect/turf_decal/stripes/line{
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/turf/open/floor/plating,
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"GV" = (
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/obj/structure/particle_accelerator/end_cap,
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/obj/machinery/hydroponics/constructable,
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/turf/open/floor/plasteel,
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"Lr" = (
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"Lt" = (
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/obj/machinery/atmospherics/components/unary/vent_pump/on{
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_maps/RandomRuins/StationRuins/MetaStation/meta_singulo_tesla.dmm

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},
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/turf/open/floor/plasteel,
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/area/engine/engineering)
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"of" = (
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/obj/structure/cable{
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icon_state = "1-2"
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},
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/obj/machinery/button/door{
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dir = 4;
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id = "engsm";
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name = "Radiation Shutters Control";
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pixel_x = 24;
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pixel_y = 0;
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req_access_txt = "10"
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"oj" = (
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},
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/area/engine/engineering)
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"sb" = (
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icon_state = "4-8"
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},
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/obj/item/clothing/glasses/meson/engine,
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"sm" = (
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/area/engine/engineering)
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"wr" = (
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icon_state = "1-2"
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},
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/obj/machinery/button/door{
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dir = 4;
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id = "engsm";
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name = "Radiation Shutters Control";
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pixel_x = 24;
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pixel_y = 0;
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req_access_txt = "10"
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},
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/turf/open/floor/plasteel,
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/area/engine/engineering)
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"xa" = (
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/obj/machinery/door/airlock/external{
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name = "Engineering External Access";
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},
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"Kb" = (
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/obj/item/clothing/gloves/color/yellow,
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/obj/item/clothing/gloves/color/yellow,
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/turf/open/floor/plasteel,
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"Ks" = (
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wr
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Kb
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