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  1. AI-Terrain-Generation AI-Terrain-Generation Public

    Procedurally generated Unity worlds — Perlin-noise terrain, marching-cubes caves, cellular automata, and flock steering.

    C#

  2. Defend-the-Lab---Deep-Learning-Web-Developed-Learning-Game Defend-the-Lab---Deep-Learning-Web-Developed-Learning-Game Public

    Defend the Lab: an educational game combining a hand-built MobileNetV2 (PyTorch) with a real-time web game (Phaser 3 + WebTouch SDK) — players decode Binary, Octal and Hex viruses by writing answer…

    JavaScript

  3. spectranet spectranet Public

    Parameter-efficient autoregressive spectral U-Net for PDE surrogates: 0.0822 test L² on Navier–Stokes ν=1e-5 with 2.04M parameters (2.33× smaller than canonical FNO at ~20% lower error).

    Python 1

  4. AIPhobia AIPhobia Public

    First-person Unity ghost-hunting game driven by a finite-state-machine AI opponent (vision, hearing, pursuit, retreat).

    C#