Skip to content
 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

368 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SunPath (Sunray V2)

Rust hardware real time path-tracing library

This project was developed by Riccardo-Finello supervised by Professor Marco Patrignani for the bachelor thesis at the University of Trento, Italy
It's based on the sunray project developed by kalsifer-742 and circled-square

Contribution

If you wish to contribute to the project you may check our issues, or if you found a bug or missing feature feel free to create one. You may also contact us at the e-mail addresses linked to our GitHub accounts.

If you're studying at University of Trento and are looking for a thesis subject you can ask Professor Marco Patrignani to be your supervisor to work on this project and we will be available if you need help or clarifications.

Thesis proposals:

Comparison

Active project Non-trivial Real-time Fully ray-traced Hybrid GPU HW RT Compute SIMD BVH Mesh Materials Denoise Rust Crate Engine Notes
Kajiya ?
Cycles N/A ✅ Blender
manta-ray N/A ✅ Blender
luxcore ? ? ? ? ? N/A ✅ Blender
akari_render ? ? ? ? ? ? ✅ Blender Rebuild blender to install
KaminariOS/rustracer uses Nix
RayTracingInVulkan ? partial N/A
referencePT ? ? ? ? ? N/A
gbrt
Godot4-RayTracing partial N/A ✅ Godot
Raytracing_Godot4 N/A ✅ Godot
bevyray partial ✅ Bevy raytracing in fragment shader
hanamaru-renderer ? ? ? docs are in japanese
rtwlib
rustic-zen ? ? ? ? ? ? ? 2D
andros21/rustracer
sunray partial
sunPath partial

Resources

General

Rendering

Acceleration structure

  • see this nvidia blog for best practices for acceleration structures (and hit shading)

glTF

Performance

Miscelleaneus

About

Rust hardware ray-tracing library

Resources

Stars

Watchers

Forks

Releases

Packages

Contributors

Languages