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For God gave us not a spirit of fearfulness;
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For God gave us not a spirit of fearfulness;

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PaulB-H/README.md

jul 28

Blocking Test
     -> 100% chance to react to attack
     -> 100% preference to block
     -> Forced 3 second hold on chose to block

npc_blocking_test.mp4

Binding some bracers to this first person rig so I can allow some customization

image

jul 25

bit more behavior for ai

It has a chance to notice a player attack, and has its own reaction speed range that it can use to react (block or dodge)

It listens to stamina draining events from the player, and can use that to identify a good time to attack

npc_version_almost_final.mp4

jul 24

npc who circles

this is with 100% chance to dodge

npc_version_2.mp4

jul 23

Found some hidden first person sword animations in the FPS - Gun FBX

Having a lot of fun with them ~

melee_fps_sword.mp4
melee_fps_sword_near_complete.mp4

jul 21/2026
whats new....

Custom EQS like system using unitys navmesh

Breakable Glass: free asset tweaked a bit

FPS Controller: free asset im using to learn first person a bit more
    -> This is only for gun...
    -> Need first person melee animations...

Creating custom breakable objects using the Fracture addon in Blender
    -> Need to figure out how to make them hollow before fracture
    -> Amazed the UV data stays intact too

custom_breakable.mp4
blender_fracture_ingame blender_fracture
blender_cell_fracture.mp4
multi_pane_shooting_v2.mp4
multi_pane_fallthrough.mp4
no_seeed_glass seed_glass
zombie_ragdoll.mp4

eqs like system using unitys navmesh
unity_eqs

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  1. digitalrain digitalrain Public

    An implementation of "Matrix Digital Rain"

    JavaScript 2 1