Description
I just dont understand, this error i get everytime for 1-2 scenes. As soon as it loads. This error comes and many inplaced network objects few disappeared, few appeared. And also everything on that scene just corrupts related to Network.
Full Trace
NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.SceneEventData.DeserializeScenePlacedObjects () (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/SceneEventData.cs:897)
Unity.Netcode.NetworkSceneManager.OnClientLoadedScene (System.UInt32 sceneEventId, UnityEngine.SceneManagement.Scene scene) (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/NetworkSceneManager.cs:1878)
Unity.Netcode.NetworkSceneManager.OnSceneLoaded (System.UInt32 sceneEventId) (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/NetworkSceneManager.cs:1806)
Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__38_0 (UnityEngine.AsyncOperation asyncOp2) (at ./Library/PackageCache/com.unity.netcode.gameobjects@bd2a018756ed/Runtime/SceneManagement/SceneEventProgress.cs:280)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <e2f443b25d304a2687b17dc8ac7af722>:0)
Environment
- OS: Windows
- Unity Version: 6000.0.61f1
- Netcode Version: 2.7.0 (Latest)0
Additional Context
It works when I completely create new scene and paste all my objects there.
Description
I just dont understand, this error i get everytime for 1-2 scenes. As soon as it loads. This error comes and many inplaced network objects few disappeared, few appeared. And also everything on that scene just corrupts related to Network.
Full Trace
Environment
Additional Context
It works when I completely create new scene and paste all my objects there.