Fix missing Infinity/NaN handling in bindings generator - #2030
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aaronfranke wants to merge 1 commit into
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Fix missing Infinity/NaN handling in bindings generator#2030aaronfranke wants to merge 1 commit into
aaronfranke wants to merge 1 commit into
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dsnopek
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Jul 26, 2026
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| result.append("") | ||
| result.append("#include <godot_cpp/core/defs.hpp>") | ||
| result.append("#include <godot_cpp/core/math_defs.hpp>") |
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I'm a little unsure about including this in every header for builtin classes.
Although, I guess we are already including it pretty widely, given that it's included in math.hpp which is included in some variant type headers (ex vector2.hpp) which are included all over.
If it weren't a big mess (which it probably would be), it'd be nice to be more targeted about this.
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What would the alternative be? Directly using <limits>?
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The
bindings_generator.pyscript in godot-cpp fails to handle default values of Infinity or NaN:Apparently Godot doesn't have either of these as default values in the normal engine, so the problem didn't occur before.
This PR adds a remapping to
Math::INFandMath::NaN, which requires including themath_defs.hppheader: https://github.com/godotengine/godot-cpp/blob/master/include/godot_cpp/core/math_defs.hpp