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psp-virtual-mobile-engine-ext
psp-virtual-mobile-engine-ext PublicCode examples demonstrating how to use Sony's Virtual Mobile Engine 2 (VME2) and take advantage of this reconfigurable CGRA, plus an extension for the `me-custom-core` library to ease VME use in ho…
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psp-media-engine-custom-core
psp-media-engine-custom-core PublicAdvanced Playstation Portable (PSP) Media Engine library providing access to the ME's native core functions, and to the VME, facilitating integration and usage in homebrew projects.
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psp-media-engine-safe-task
psp-media-engine-safe-task PublicPSP's Media Engine Safe Task Library: Safely execute custom tasks over the Sony's Playstation Portable (PSP) Media Engine, without disrupting syscalls dispatched to it by the SC. MIST method includ…
C 14
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beamcaster
beamcaster PublicA CPU-Side Voxel Raycaster using a beam-based acceleration. Instead of casting rays for each pixel, it scans the scene in 8x8 pixel blocks. The Beamcaster uses witness rays to skip empty space. Run…
C++ 6
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