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Pull requests: shadps4-emu/shadPS4

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Pull requests list

renderer_vulkan: omit semantically inactive depth attachments
#4714 opened Jul 15, 2026 by cuesta4 Contributor Loading…
CI: Check Windows visual studio generator
#4713 opened Jul 14, 2026 by notanenergydrinkaddict Contributor Loading…
Handle V_CMP_U64 const zero
#4711 opened Jul 14, 2026 by S1ii Loading…
Network overrides and dns hook
#4682 opened Jul 7, 2026 by georgemoralis Collaborator Loading…
Fix layer assignment for non-array image views
#4676 opened Jul 5, 2026 by Hog185 Contributor Loading…
Updated is_pow2 property calculation to include NumLevels check.
#4670 opened Jul 4, 2026 by Hog185 Contributor Loading…
add LsHsDynamic
#4651 opened Jun 30, 2026 by Hog185 Contributor Loading…
fix select function file descriptors on posix based systems
#4614 opened Jun 24, 2026 by Hog185 Contributor Loading…
externals: Update mesa
#4606 opened Jun 23, 2026 by squidbus Collaborator Draft
Net: Various setsockopt and getsockopt fixes
#4594 opened Jun 18, 2026 by StevenMiller123 Collaborator Draft
Fix P.T. demo crash
#4581 opened Jun 15, 2026 by itsmattbytes Draft
add support for src0 operand type
#4570 opened Jun 12, 2026 by Hog185 Contributor Loading…
V_CMP_U64 semantics
#4561 opened Jun 12, 2026 by w1naenator Contributor Loading…
Add native sampling for color cubemaps
#4558 opened Jun 11, 2026 by Kravickas Contributor Draft
[Frontend] Polish fullscreen startup behavior
#4539 opened Jun 7, 2026 by cuesta4 Contributor Loading…
Implement a fragment shader emulating clip distance on NVIDIA
#4511 opened Jun 2, 2026 by mikusp Collaborator Loading…
input: reduce pad state latency for single-sample reads
#4508 opened Jun 1, 2026 by cuesta4 Contributor Loading…
shader_recompiler: ExecLo and ExecHi shader operands
#4490 opened May 29, 2026 by Xupie Contributor Loading…
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