A Go (golang) implementation of socket.io, compatible with socket.io version 2.3.0. Supports rooms, namespaces, and real-time bidirectional browser-server communication.
Originally forked from googollee/go-socket.io with defect fixes, import cleanup, and dependency modernization.
go get github.com/taigrr/socketioSee the examples/chat directory for a full working chat server.
package main
import (
"fmt"
"log"
"net/http"
"github.com/taigrr/socketio"
)
func main() {
server, err := socketio.NewServer(nil)
if err != nil {
log.Fatal(err)
}
server.On("connection", func(so socketio.Socket) {
fmt.Println("a user connected")
so.Join("chat")
so.On("chat message", func(msg string) {
fmt.Println("chat message:", msg)
so.BroadcastTo("chat", "chat message", msg)
})
so.On("disconnect", func() {
fmt.Println("user disconnected")
})
})
server.On("error", func(so socketio.Socket, err error) {
fmt.Printf("error: %s\n", err)
})
http.Handle("/socket.io/", server)
http.Handle("/", http.FileServer(http.Dir("./asset")))
fmt.Println("serving on :9000")
log.Fatal(http.ListenAndServe(":9000", nil))
}By default the WebSocket transport enforces a same-origin policy: a browser
connection is only upgraded when its Origin matches the request Host. This
guards against Cross-Site WebSocket Hijacking. To intentionally allow
cross-origin connections, configure the exported upgrader before serving:
import "github.com/taigrr/socketio/engineio/websocket"
websocket.Upgrader.CheckOrigin = func(r *http.Request) bool { return true }3-clause BSD — see LICENSE for details.