Skip to content

ShaderSourceSPIRV::codeSize should have been a size_t #592

Description

@Kangz
/**
 * Default values can be set using @ref WGPU_SHADER_SOURCE_SPIRV_INIT as initializer.
 */
typedef struct WGPUShaderSourceSPIRV {
    WGPUChainedStruct chain;
    /**
     * The `INIT` macro sets this to `0`.
     */
    uint32_t codeSize;
    /**
     * The `INIT` macro sets this to `NULL`.
     */
    uint32_t const * code;
} WGPUShaderSourceSPIRV WGPU_STRUCTURE_ATTRIBUTE;

Every other array type in webgpu.h uses size_t for its size, but for some reason we didn't do it for ShaderSourceSPIRV::codeSize. Is this something that we can fix? It would be a breaking change, so it might not be possible.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions